MazeBlaze


4.6 ( 1286 ratings )
游戏 퍼즐 아케이드
开发 Paul Lynn
自由

MazeBlaze is equal parts frustrating, delightful, addictive and informative!

Play through four different game modes to unlock over 200 "fortunes." The game modes are all available from the beginning, so you can play whichever, whenever and until your fingers bleed if you so desire (not recommended).

Game mode "BOOT CAMP" is the easy mode. This is where you master your a-mazing skills or let the kids keep themselves occupied while you enjoy a hot chocolate. Drag your finger anywhere on the screen to guide the ball to the end of the maze. Did I mention youre TOAST if you touch the wall? Theres also a timer, but its pretty liberal at this level.

Game mode "THE REAL DEAL" is where your already admirable control skills are forged like hardened steel. The concept is the same as Boot Camp, but the walls are WAY closer together. Now that once liberal timer becomes incredibly imposing... but no stress!

Game mode "ILLUMINATE" has no ball to guide. In these levels, there are invisible steps along the maze that you must touch in order from beginning to end. Sounds easy, right? WRONG! Youll swear your phones out of calibration until you get the hang of it. This is actually the hardest mode.

Game mode "GRAVITY" welcomes the ball back, but this time its accelerometer-guided. Tilt your phone to lead the way to the end, but again - stay off the wall, and mind your time! Your tilts will have to be pretty generous to beat the clock.

At the end of each stage, youll unlock one of three "fortunes." You decide what prizes are worth your time to play for:

"Fortunes" are jokes on the easier levels, but as you progress, they become more serious pearls of wisdom.

"Fascinating Facts" are random and obscure bits of trivia which are always a treat to learn and make great impressions in casual conversation.

"The Bible Code" is a cross between The DaVinci Code and The Bible. Not your thing? Dont worry - you arent going to miss out on any levels (theyre the same 30 for the other two reward tracks, so no worries)!

What else? Each level records the top five scores along with the player name, so why not make a competition of it? Theres no reason not to share in the frustration... I mean delight!